[Guix packaging] Dragonslayer #333
Labels
No labels
accessibility
bug
category:ai-tool
category:browser
category:command-line-tool
category:compiler-toolchain
category:desktop-application
category:developer-tool
category:editor-extension
category:emulator
category:font
category:game
category:input-accessibility
category:library-framework
category:mud-client
category:multimedia
category:networking-client
category:programming-language
category:roguelike
category:storage-media-tool
category:system-tool
category:terminal-application
complexity:high
complexity:low
complexity:medium
difficulty:blocked
difficulty:easy
difficulty:hard
difficulty:moderate
documentation
duplicate
enhancement
good first issue
gooflow:guix-package-high
gooflow:guix-package-moderate
gooflow:guix-package-quality-gates
gooflow:guix-research-disposition
gooflow:guix-runtime-evidence-refresh
help wanted
invalid
kind:disposition
kind:packaging
needs:license-investigation
priority:quick
question
ready-for-agent
state:available-elsewhere
state:blocked
state:deferred
state:out-of-scope
state:ready
state:research
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
tay/guix-channel#333
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Candidate
Scope
Package the independently playable roguelike from source. The canonical repository, latest stable release, source hash, complete dependency closure, and relationship to parent games or sibling forks must be established before implementation. Do not substitute an opaque prebuilt binary.
Research checklist
Acceptance checks
guix lint -L . <package>has no package-specific findings.guix build -L . --no-grafts <package>succeeds without network access or opaque binaries.guix build -L . --no-grafts --check <package>verifies reproducibility.Imported from GitHub issue/PR. Originally posted by htayj on 2026-08-24T17:29:15Z.
Goocastle recorded disposition: implementation-ready.
Created implementation ticket: #681.
Canonical upstream is Walter D. Pullen's Daedalus 3.5 source mirror at https://github.com/CruiserOne/Daedalus, fixed at tag v3.5 and commit 32af46ddf22e53c9bfd7bd7eacca1e249c60a5e8 (2024-10-31 upstream release; the mirror README identifies itself as the official 3.5 source copy with only a README addition). The cloned tree has 87 tracked files and no submodules. Audit hashes are Guix recursive base32 lf4pteu5f2l67eysaq3yd277vmha3yfkpjfouu52umw7zp7ix44q and raw git-archive SHA-256 e23f94cd538d190943b87d8011c32c55796a4c4669a6af059d4cb5e5858be0c6. The only fetched source origin is this fixed commit. It contains license.htm with the complete GNU GPL version 2 text (Version 2, June 1991), the upstream changes page states GPL v2 or later, and the common Walter D. Pullen notice is present throughout the C++ sources; dragon.ds carries the author attribution and embeds its stone, crystal, leaf, door, weapon, armor, amulet, potion, scroll, and wand texture data. No separate fonts, sounds, maps, registries, dependencies, or submodule origins are required; do not install the unrelated hunger.bmp. Preserve license.htm, source notices, and author credits in installed documentation. The embedded leaf data is annotated as based on a Windows 3.1 leaves.bmp, but no separate leaves origin is fetched or installed; retain the upstream attribution and treat the pinned upstream license/notice as the license evidence for the shipped single-origin script and embedded assets. The Makefile documents the offline Unix build
g++ -c -O *.cpp; g++ -o daedalus *.o -lmand lists 16 objects. A Guix package should use module(tay packages dragonslayer), package namedragonslayer, version 3.5 with the fixed git revision and the recorded Guix hash, gnu-build-system, patch util.h to comment out WIN and PC for the command-line build, and use only the normal GCC/make toolchain plus libc/libm; no runtime library such as ncurses, SDL, or X11 is indicated. Install the private Daedalus executable, dragon.ds under share/dragonslayer, and license/documentation under share/doc/dragonslayer. The local channel and audit history contain no same-upstream dragonslayer/Daedalus package, closed delivery, or runtime proof, so this is a distinct ordinary package delivery. No daemon-backed build was attempted because the trusted phase has no Guix daemon and prohibits guix shell; the source metadata establishes feasibility but is not package proof. The wrapper should use absolute store paths, avoid network/download/updater/telemetry behavior, provide normal textual command interaction, and adddragonslayer --smokethat opens dragon.ds, performs one MoveU action, prints exactlyDRAGONSLAYER_SMOKE_OK, and exits without save commands or store writes. Later acceptance must run package-specificguix lint -L . dragonslayer, a no-networkguix build -L . --no-grafts dragonslayer, andguix build -L . --no-grafts --check dragonslayer; upstream has no test target, so document that fact. In a fresh temporary HOME/XDG environment, run the exact smoke invocation through the bounded validator, assert the marker and meaningful gameplay initialization/movement, verify no files are written to the store or unexpected user state, and capture the successful terminal/game state at .goocastle/evidence/issue-333.png while checking installed license and notices.Imported from GitHub comment. Originally posted by htayj on 2026-09-03T07:27:57Z.