[Guix packaging] TomeNET #560

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opened 2026-08-24 17:34:42 +00:00 by htayj · 1 comment
htayj commented 2026-08-24 17:34:42 +00:00 (Migrated from github.com)

Candidate

Scope

Package the independently playable roguelike variant from source. The canonical repository, latest stable release, source hash, complete dependency closure, and relationship to parent games or sibling forks must be established before implementation. Do not substitute an opaque prebuilt binary.

Research checklist

  • Identify the canonical maintained source repository and immutable release/commit.
  • Verify the exact FOSS license for code and every installed font, tile, sound, map, documentation, and bundled dependency.
  • Check GNU Guix and the channel audit set for an equivalent same-upstream package.
  • Determine the offline build system and source closure, including submodules or language registries.
  • Identify updater, telemetry, runtime download, mutable-state, and network behavior that needs Guix integration.

Acceptance checks

  • guix lint -L . <package> has no package-specific findings.
  • guix build -L . --no-grafts <package> succeeds without network access or opaque binaries.
  • Upstream tests run where available, and guix build -L . --no-grafts --check <package> verifies reproducibility.
  • A fresh HOME/XDG smoke test starts a real local game, exercises meaningful gameplay or save/load behavior, and proves no store writes.
  • Installed license and third-party notices cover the shipped closure and assets.

Imported from GitHub issue/PR. Originally posted by htayj on 2026-08-24T17:34:42Z.

## Candidate - Project: TomeNET - Candidate upstream/homepage: https://github.com/TomenetGame/tomenet - Discovery evidence: [Variant catalogs](https://www.roguebasin.com/index.php/Category:Angband_variants) - Reported license: NOASSERTION - License status: needs authoritative upstream verification before packaging ## Scope Package the independently playable roguelike variant from source. The canonical repository, latest stable release, source hash, complete dependency closure, and relationship to parent games or sibling forks must be established before implementation. Do not substitute an opaque prebuilt binary. ## Research checklist - Identify the canonical maintained source repository and immutable release/commit. - Verify the exact FOSS license for code and every installed font, tile, sound, map, documentation, and bundled dependency. - Check GNU Guix and the channel audit set for an equivalent same-upstream package. - Determine the offline build system and source closure, including submodules or language registries. - Identify updater, telemetry, runtime download, mutable-state, and network behavior that needs Guix integration. ## Acceptance checks - `guix lint -L . <package>` has no package-specific findings. - `guix build -L . --no-grafts <package>` succeeds without network access or opaque binaries. - Upstream tests run where available, and `guix build -L . --no-grafts --check <package>` verifies reproducibility. - A fresh HOME/XDG smoke test starts a real local game, exercises meaningful gameplay or save/load behavior, and proves no store writes. - Installed license and third-party notices cover the shipped closure and assets. --- Imported from [GitHub issue/PR](https://github.com/htayj/guix-channel/issues/560). Originally posted by [htayj](https://github.com/htayj) on 2026-08-24T17:34:42Z.
Owner

Goocastle recorded disposition: blocked.

TomeNET is not implementation-ready for unattended Guix packaging at canonical upstream TomenetGame/tomenet tag v4.9.3 (source tarball sha256 47d8f05ffbe7543ee2b2e5319c2dd3b90f9d37c336d478c4afd9b603d1513b96). The local channel has no existing TomeNET or Tales of Maj'Eyal package. The release tree is self-contained, has no Git submodules or language registries, and its Unix makefile generates client, server, and accedit targets using bundled Lua/tolua; the normal tomenet target requires X11 plus SDL2/SDL2_mixer, while the test target retains the same X11/SDL requirements. Blocking licensing facts: src/common/net-unix.{c,h} and src/common/net-ibm.{c,h} state that Arne Helme/TRACE low-level networking code is granted only for all non-commercial and research uses, with derivative forms possibly subject to written permission; COPYING records this restriction verbatim. Most of the game is under the Moria/Angband license, which limits copying and distribution to educational, research, and not-for-profit purposes. These are field-of-use restrictions, not accepted free-software licenses, and Guix packaging requires distribution of the store output. The full source and complete data tree cannot be redistributed with a clear FOSS grant. Blocking condition: obtain a clear upstream redistribution and sublicense grant at the fixed v4.9.3 revision covering the TRACE/AHelme networking files and the Moria/Angband-derived source plus shipped fonts, tiles, documentation, and data (or a documented separate-origin partition that excludes non-redistributable material while preserving a playable local game). A meaningful offline client runtime contract also remains undemonstrated: the game is server/client oriented, POSIX launchers are remote-server connections, and the guide shows no deterministic noninteractive offline local gameplay invocation. Evidence: authoritative GitHub repository API and v4.9.3 tarball; exact license lines in COPYING and named networking sources; upstream makefile and TomeNET-Guide.txt build/runtime sections; no daemon-backed build or runtime proof was attempted because licensing blocks delivery.

<!-- goocastle-disposition:sequential-reviewer:560:1:blocked --> Goocastle recorded disposition: blocked. TomeNET is not implementation-ready for unattended Guix packaging at canonical upstream TomenetGame/tomenet tag v4.9.3 (source tarball sha256 47d8f05ffbe7543ee2b2e5319c2dd3b90f9d37c336d478c4afd9b603d1513b96). The local channel has no existing TomeNET or Tales of Maj'Eyal package. The release tree is self-contained, has no Git submodules or language registries, and its Unix makefile generates client, server, and accedit targets using bundled Lua/tolua; the normal tomenet target requires X11 plus SDL2/SDL2_mixer, while the test target retains the same X11/SDL requirements. Blocking licensing facts: src/common/net-unix.{c,h} and src/common/net-ibm.{c,h} state that Arne Helme/TRACE low-level networking code is granted only for all non-commercial and research uses, with derivative forms possibly subject to written permission; COPYING records this restriction verbatim. Most of the game is under the Moria/Angband license, which limits copying and distribution to educational, research, and not-for-profit purposes. These are field-of-use restrictions, not accepted free-software licenses, and Guix packaging requires distribution of the store output. The full source and complete data tree cannot be redistributed with a clear FOSS grant. Blocking condition: obtain a clear upstream redistribution and sublicense grant at the fixed v4.9.3 revision covering the TRACE/AHelme networking files and the Moria/Angband-derived source plus shipped fonts, tiles, documentation, and data (or a documented separate-origin partition that excludes non-redistributable material while preserving a playable local game). A meaningful offline client runtime contract also remains undemonstrated: the game is server/client oriented, POSIX launchers are remote-server connections, and the guide shows no deterministic noninteractive offline local gameplay invocation. Evidence: authoritative GitHub repository API and v4.9.3 tarball; exact license lines in COPYING and named networking sources; upstream makefile and TomeNET-Guide.txt build/runtime sections; no daemon-backed build or runtime proof was attempted because licensing blocks delivery.
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tay/guix-channel#560
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