sloppy 2nd attempt at recreating flaghack
- Common Lisp 99.4%
- Shell 0.6%
- Wooden wall entity type with bold yellow box-drawing display - Effigy placed on western end with staircase down to level 1 - Temple placed on eastern end with dual entrances (north + south) - Both marked with camp signs visible in look-mode - Structures clear existing terrain and integrate with zone grid - Wall variant system extended to handle wooden walls - Added remove-entities-at utility for clearing terrain Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .gitignore | ||
| actions.lisp | ||
| ai.lisp | ||
| burn.lisp | ||
| CLAUDE.md | ||
| CREATURES.md | ||
| display.lisp | ||
| entities.lisp | ||
| flaghack.asd | ||
| gamestate.lisp | ||
| main.lisp | ||
| package.lisp | ||
| position.lisp | ||
| run.sh | ||
| TODO.md | ||
| watch.sh | ||
| world.lisp | ||