sloppy 2nd attempt at recreating flaghack
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Tay 0c949f2055 Add effigy and temple wooden structures on opposite ends
- Wooden wall entity type with bold yellow box-drawing display
- Effigy placed on western end with staircase down to level 1
- Temple placed on eastern end with dual entrances (north + south)
- Both marked with camp signs visible in look-mode
- Structures clear existing terrain and integrate with zone grid
- Wall variant system extended to handle wooden walls
- Added remove-entities-at utility for clearing terrain

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 15:10:56 -05:00
.gitignore Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
actions.lisp Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
ai.lisp Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
burn.lisp Add effigy and temple wooden structures on opposite ends 2026-03-03 15:10:56 -05:00
CLAUDE.md Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
CREATURES.md Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
display.lisp Add effigy and temple wooden structures on opposite ends 2026-03-03 15:10:56 -05:00
entities.lisp Add effigy and temple wooden structures on opposite ends 2026-03-03 15:10:56 -05:00
flaghack.asd Add fractal road network generator and viewport for burn level 2026-03-03 01:58:44 -05:00
gamestate.lisp Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
main.lisp Add theme camp and tent placement along roads 2026-03-03 02:02:59 -05:00
package.lisp Initial commit: flaghack roguelike in Common Lisp 2026-03-02 23:05:47 -05:00
position.lisp Initial commit: flaghack roguelike in Common Lisp 2026-03-02 23:05:47 -05:00
run.sh Initial commit: flaghack roguelike in Common Lisp 2026-03-02 23:05:47 -05:00
TODO.md Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
watch.sh Accumulated codebase improvements: creature system, BSP dungeons, UI 2026-03-03 01:58:32 -05:00
world.lisp Add effigy and temple wooden structures on opposite ends 2026-03-03 15:10:56 -05:00